RBX.lua.BrickColorValue (Object): Difference between revisions

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>Mr Doom Bringer
m RBX.Lua.BrickColorValue moved to RBX.Lua.BrickColorValue (Object)
>Mindraker
m RBX.Lua.BrickColorValue (Object) moved to RBX.lua.BrickColorValue (Object)
(No difference)

Revision as of 15:51, 26 August 2008

A BrickColorValue is a very simple object; it holds a brick color. This value can be used for scripts to communicate, for functions to be carried out when a button is pressed, making pretty dance floors, many things.

Functions

The BrickColorValue only incorporates the global functions.

Properties

Like any Value object, the BrickColorValue only has one special property:

Events

The BrickColorValue only incorporates the global events.