RBX.lua.BodyGyro (Object): Difference between revisions

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m RBX.Lua.BodyGyro (Object) moved to RBX.lua.BodyGyro (Object)
>Mr Doom Bringer
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{{CatUp|Class reference}}
__NOTOC__ {{CatUp|Class reference}}


<div class="tabber">
<div class="tabbertab" title="Info">
{| cellspacing=2 cellpadding=4 border=0 width=100%
|style="vertical-align:top"|{{:Object:BodyGyro}}
|style="vertical-align:top"|{{LeftNoticeStart}}
The BodyGyro object acts like a real gyroscope, it attempts to keep a fixed orientation of it's parent relative to the BodyGyro's cframe. You can change the cframe to look at a certain spot, or track a player or object, making for a very cool looking cannon.
The BodyGyro object acts like a real gyroscope, it attempts to keep a fixed orientation of it's parent relative to the BodyGyro's cframe. You can change the cframe to look at a certain spot, or track a player or object, making for a very cool looking cannon.


Put simply, the BodyGyro is used to point a brick at something.


==Functions==
The BodyGyro only incorporates the global functions.
==Properties==
In addition to the global properties, the BodyGyro also has these properties:
*[[D]]
*[[P]]
*[[Goal cframe (Property)|cframe]]
*[[maxTorque]]




==Events==
|}
The BodyGyro only incorporates the global events.
|}
</div>
<div class="tabbertab" title="Methods">
{{:Clone (Function)}}{{:FindFirstChild (Function)}}
{{:GetChildren (Function)}}
{{:GetFullName (Function)}}
{{:IsA (Function)}}
{{:IsAncestorOf (Function)}}
{{:IsDescendantOf (Function)}}
{{:Remove (Function)}}
</div>
<div class="tabbertab" title="Properties">
{{:Name (Property)}}{{:Parent (Property)}}
{{:Archivable (Property)}}
{{:ClassName (Property)}}
{{:D (Property)}}
{{:P (Property)}}
{{:cframe (Property)}}
{{:maxTorque (Property)}}
</div>
<div class="tabbertab" title="Events">
{{:AncestryChanged (Event)}}
{{:Changed (Event)/property}}
{{:ChildAdded (Event)}}
{{:ChildRemoved (Event)}}
{{:DescendantAdded (Event)}}
{{:DescendantRemoving (Event)}}
</div>
</div>


[[Category:ROBLOX Lua Objects]]
[[Category:ROBLOX Lua Objects]]

Revision as of 19:21, 21 May 2010

BodyGyro
BodyGyro (extends Instance)
method Clone
method FindFirstChild
method GetChildren
method GetDebugId
method GetFullName
method IsA
method IsAncestorOf
method IsDescendantOf
method Destroy
method ClearAllChildren
property D
property P
property cframe
property maxTorque
property Name
property Parent
property Archivable
property ClassName
property RobloxLocked
property DataCost
event AncestryChanged
event Changed
event ChildAdded
event ChildRemoved
event DescendantAdded
event DescendantRemoving

The BodyGyro object acts like a real gyroscope, it attempts to keep a fixed orientation of it's parent relative to the BodyGyro's cframe. You can change the cframe to look at a certain spot, or track a player or object, making for a very cool looking cannon.

Put simply, the BodyGyro is used to point a brick at something.


Clone( )
Returns Instance
Description: Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil.
Member of: Instance
FindFirstChild( string name, bool recursive = false )
Returns Instance
Description: Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object.
Member of: Instance
GetChildren( )
Returns table
Description: Returns a read-only table of the object's children.
Member of: Instance
GetFullName( )
Returns String path to object
Description: Returns a string with a dot (.) character separating a path of object hierarchy excluding "game".
Member of: Instance
IsA( string className )
Returns bool
Description: Returns true if the Instance is that class or a subclass.
Member of: Instance
IsAncestorOf( Instance descendant )
Returns boolean is ancestor
Description: Returns true if the object is an ancestor of descendant.
Member of: Instance
IsDescendantOf( Instance ancestor )
Returns bool
Description: Returns true if the object is an descendant of ancestor.
Member of: Instance
Remove( )
Returns nil
Description: Sets the Parent property to nil and calls Remove() on all children.
Member of: Instance
Name
Type string
Description The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object.
Member of Instance
Parent
Type Instance
Description The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session.
Member of Instance
Archivable
Type bool
Description Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable.
Member of Instance
ClassName
Type string
Description A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA.
Member of Instance
D
Property Number dampening
Description Sets how much dampening the object has before it reaches its goal.
Member of BodyGyro, BodyPosition
P
Property Number power
Description Sets how aggressively the object tries to reach its goal.
Member of BodyAngularVelocity, BodyGyro, BodyPosition, BodyVelocity
cframe
Property CFrame cframe
Description The rotation goal of the object.
Member of BodyGyro
maxTorque
Property Vector3 max torque on axis
Description Sets how much force can be applied to each axis.
Member of BodyGyro, RocketPropulsion, BodyAngularVelocity
AncestryChanged ( Instance child, Instance parent )
Description Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent.
Member of: Instance
Changed ( Property property )
Description Fired whenever a property of the object changes.
Member of: Instance
ChildAdded ( Instance child )
Description Fired after a child is added.
Member of: Instance
ChildRemoved ( Instance child )
Description Fired when a child is removed from the object.
Member of: Instance
DescendantAdded ( Instance descendant )
Description Fired when a descendant is added to the object.
Member of: Instance
DescendantRemoving ( Instance descendant )
Description Fired when a descendant is being removed.
Member of: Instance