ProtectedString: Difference between revisions

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>Mattchewy
Nasty code you had there...
>Crazypotato4
No edit summary
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Workspace.Script.Source = [[print("Hello, World!")]]</pre>
Workspace.Script.Source = [[print("Hello, World!")]]</pre>


Unfortunately, this does not work.  There is only one way to set the Source property and it is as follows:
Unfortunately, this does not work.  One way to get around this is to add a [[StringValue]] to simulate the Source of the script.


<pre>
<pre>
Line 27: Line 27:


Workspace
Workspace
-Script   [Disabled = true]
-Script
--SourceCode  [className = StringValue]</pre>
--SourceCode  [className = StringValue]</pre>


Line 34: Line 34:
<pre>
<pre>
script.SourceCode.Changed:connect(function()
script.SourceCode.Changed:connect(function()
assert( loadstring( script.SourceCode.Value ) )()
loadstring( script.SourceCode.Value )()
end</pre>
end</pre>



Revision as of 06:08, 19 July 2011

Introduction


A ProtectedString is a data type that imitates the behavior of a String while still being very differrent. This type of String is neither readable or writable from Scripts. Here, I will use the Script's Source property to demonstrate what would happen if you were to attempt to manipulate a ProtectedString.

print( Workspace.Script.Source )

This would call an error saying that Source is not a valid member of Script. This is because the script you are using doesn't recognize Script.Source. It won't recognize any other ProtectedString value either.

There is no way to create a ProtectedString value.



Getting around Script.Source


This is a major obstacle that gets in the way of many scripters all around Roblox. It's the problem of setting a Script's Source. Many scripters will try to set Script.Source the conventional way:

Workspace.Script.Source = [[print("Hello, World!")]]

Unfortunately, this does not work. One way to get around this is to add a StringValue to simulate the Source of the script.

HIERARCHY:

Workspace
-Script
--SourceCode   [className = StringValue]

Workspace.Script's source:

script.SourceCode.Changed:connect(function()
loadstring( script.SourceCode.Value )()
end

Your script's source:

Workspace.Script.SourceCode.Value = [[print("Hello, World!")]]

--> Hello, World!