PlayerAdded (Event): Difference between revisions
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>Blocco Replaced example with example template. |
>Camoy Small fixes |
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Line 1: | Line 1: | ||
{| | {| | ||
|<onlyinclude>{{Event|name=PlayerAdded | |<onlyinclude>{{Event|name = PlayerAdded | ||
|arguments=[[Instance]] '' | |arguments = [[Instance]] ''player'' | ||
|description= Fired after a player enters the game. | |description = Fired after a player enters the game. | ||
|object= [[ | |object = [[Players]] | ||
|}}</onlyinclude> | |}}</onlyinclude> | ||
|} | |} | ||
{{Example| | {{Example| | ||
<pre>function onPlayerEntered(newPlayer) | <pre>local function onPlayerEntered(newPlayer) | ||
wait(10) | wait(10) | ||
newPlayer.Character.Torso.Transparency = 1 | newPlayer.Character.Torso.Transparency = 1 | ||
end | end | ||
game.Players.PlayerAdded:connect(onPlayerEntered)</pre>}} | game.Players.PlayerAdded:connect(onPlayerEntered) | ||
</pre>}} |
Revision as of 15:07, 29 August 2010
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Example
local function onPlayerEntered(newPlayer) wait(10) newPlayer.Character.Torso.Transparency = 1 end game.Players.PlayerAdded:connect(onPlayerEntered)