MeshType (Property): Difference between revisions

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{{:MeshType (Enum)}}
{| class="wikitable" width=100% border="1" cellspacing="0" cellpadding="4" style="background-color: #fdd; border: 4px dashed #f00;"
|+ <big>The MeshType [[Enum]] is used to set What type of mesh the SpecialMesh is. It holds 7 values.</big>
|-
| bgcolor="#AB5454"|<span style="color:white">'''Enum'''</span>
| bgcolor="#AB5454"|<span style="color:white">'''Name'''</span>
| bgcolor="#AB5454"|<span style="color:white">'''Description'''</span>
|-
|0
|Head
|Makes the object head-shaped.
|-
|1
|Torso
|Makes the object torso-shaped.
|-
|2
|Wedge
|Makes the object triangle-shaped.
|-
|3
|Sphere
|Makes the object sphere-shaped.
|-
|4
|Cylinder
|Makes the object cylinder-shaped.
|-
|5
|FileMesh
|Allows a custom mesh, specified by the [[MeshId]], to be used.
|-
|6
|Brick
|Makes the object brick-shaped.
|}

Revision as of 09:04, 14 December 2008

MeshType
Property Enum MeshType
Description Sets what type of mesh the object is.
Member of [[RBX.lua.SpecialMesh (Object)|SpecialMesh]]


The MeshType Enum is used to set What type of mesh the SpecialMesh is. It holds 7 values.
Enum Name Description
0 Head Makes the object head-shaped.
1 Torso Makes the object torso-shaped.
2 Wedge Makes the object triangle-shaped.
3 Sphere Makes the object sphere-shaped.
4 Cylinder Makes the object cylinder-shaped.
5 FileMesh Allows a custom mesh, specified by the MeshId, to be used.
6 Brick Makes the object brick-shaped.