LoadInstance (Method): Difference between revisions
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>JulienDethurens No edit summary |
m Text replacement - "<code lua>" to "<SyntaxHighlight code="lua">" Tags: mobile web edit mobile edit |
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This code would print the name of the {{type|Instance|RBX.lua.Instance (Object)}} saved in the "Model" key of every player that enters, or nil if that key doesn't exist yet. | This code would print the name of the {{type|Instance|RBX.lua.Instance (Object)}} saved in the "Model" key of every player that enters, or nil if that key doesn't exist yet. | ||
<code lua> | <SyntaxHighlight code="lua"> | ||
game.Players.PlayerAdded:connect(function(player) | game.Players.PlayerAdded:connect(function(player) | ||
player:WaitForDataReady() -- Wait for the player's data cache to load | player:WaitForDataReady() -- Wait for the player's data cache to load |
Revision as of 04:03, 27 April 2023
LoadInstance( string key ) | |
Returns | RBX.lua.Instance (Object) |
Description: | Loads an instance value that was previously saved to the player via SaveInstance. |
Member of: | Player |
Example
This code would print the name of the RBX.lua.Instance (Object) saved in the "Model" key of every player that enters, or nil if that key doesn't exist yet.
<SyntaxHighlight code="lua"> game.Players.PlayerAdded:connect(function(player) player:WaitForDataReady() -- Wait for the player's data cache to load print(player:LoadInstance("Model")) end)