LoadBoolean (Method): Difference between revisions
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>MrNicNac No longer AdminOnly. |
>JulienDethurens No edit summary |
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<onlyinclude>{{Method | <onlyinclude>{{Method | ||
|name = LoadBoolean | |name = LoadBoolean | ||
|arguments = | |arguments = {{type|string}} <var>key</var> | ||
|description = Returns a boolean value that was previously saved to the player via [[SaveBoolean (Method)|SaveBoolean]] with the same key. Returns false if the key doesn't exist, not nil. | |description = Returns a {{type|boolean}} value that was previously saved to the player via [[SaveBoolean (Method)|SaveBoolean]] with the same key. Returns false if the key doesn't exist, not nil. | ||
|object = Player | |object = Player | ||
|returns = | |returns = {{type|bool}} | ||
}}</onlyinclude> | }}</onlyinclude> | ||
{{clear floats}} | {{clear floats}} | ||
< | ==Example== | ||
game.Players.PlayerAdded:connect(function( | |||
This code would print the {{type|boolean}} value saved to the "Bool" key of every player that enters. | |||
<code lua> | |||
game.Players.PlayerAdded:connect(function(player) | |||
player:WaitForDataReady() | |||
print(player:LoadBoolean("Bool")) | |||
end) | end) | ||
</ | </code> | ||
[[Category:Methods]] | [[Category:Methods]] |
Revision as of 23:43, 12 February 2012
LoadBoolean( string key ) | |
Returns | bool |
Description: | Returns a boolean value that was previously saved to the player via SaveBoolean with the same key. Returns false if the key doesn't exist, not nil. |
Member of: | Player |
Example
This code would print the boolean value saved to the "Bool" key of every player that enters.
game.Players.PlayerAdded:connect(function(player)
player:WaitForDataReady()
print(player:LoadBoolean("Bool"))
end)