LoadAsset (Method): Difference between revisions
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>Camoy added/formatted |
>Camoy fixed |
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<onlyinclude>{{Method|name = LoadAsset | |||
|arguments = [[number]] AssetId | |arguments = [[number]] AssetId | ||
|returns = [[Model]] | |returns = [[Model]] | ||
|description = Returns a model in the [[InsertService]] containing the loaded asset. | |description = Returns a model in the [[InsertService]] containing the loaded asset. | ||
|object = [[InsertService]] | |object = [[InsertService]] | ||
}}</onlyinclude> | |||
{{clear floats}} | |||
{{Example|<pre> | {{Example|<pre> | ||
game:GetService("InsertService"):LoadAsset(AssetId).Parent = game.Workspace | game:GetService("InsertService"):LoadAsset(AssetId).Parent = game.Workspace | ||
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*[[GetCollection_(Function)|GetCollection]] | *[[GetCollection_(Function)|GetCollection]] | ||
*[[Insert_(Function)|Insert]] | *[[Insert_(Function)|Insert]] | ||
[[Category:Methods]] |
Revision as of 16:03, 30 August 2010
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Returns | Model |
Description: | Returns a model in the InsertService containing the loaded asset. |
Member of: | [[RBX.lua.InsertService (Object)|InsertService]] |
Example
game:GetService("InsertService"):LoadAsset(AssetId).Parent = game.Workspace
Limitations
- Some scripts are deleted from loaded models. Presumably this is to stop viruses.
- LoadAsset cannot be used offline (in Studio Play or Studio Start Server/Start Player).
- Model must be public domain if loaded from a Server-side script.
- Model must be public domain or owned by player for a Local script.