Integer: Difference between revisions

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extra detail about numbers
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In Lua scripts, the variables that are just numbers are actually double precision floating point (or just 'double') numbers. For more information about this data type, look at the [[Number | Number data type page]].
In Lua scripts, the variables that are just numbers are actually double precision floating point (or just 'double') numbers. For more information about this data type, look at the [[Number | Number data type page]].
{{Property|
name = Integer
|property = INT
|description = Any positive or negative number. Cannot have decimal places.
|object=N/A
|}}


[[Category:Properties]]
[[Category:Properties]]
[[Category:Data Types]]
[[Category:Data Types]]

Revision as of 17:51, 27 January 2011

An Integer is any whole number (no decimal places) positive or negative.

Example
These are all Integers

5, 45213, 753, -4256, -842,


Example
These are NOT Integers

5.3 (No decimal places in Integers), 636.24


Integers can be used where you need to have negative numbers, but not a lot of decimal accuracy. Your numbers can't get very accurate (there is no "between" 1 and 2) but they can go negative.

In IntValues, the lowest value it can hold is -231 or -2,147,483,648. The highest value it can hold is 231-1, or 2,147,483,647. For the computer geeks out there, this is a 32-bit (or long) signed integer value.

In Lua scripts, the variables that are just numbers are actually double precision floating point (or just 'double') numbers. For more information about this data type, look at the Number data type page.