How To Use BodyPosition: Difference between revisions
>Davidii Ever wondered how the Vortex works? |
>Mindraker cleanup |
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== | ==Introduction== | ||
In this tutorial | In this tutorial, you should be in '''ROBLOX STUDIO.''' | ||
== Setup == | |||
Alright, let's begin. First, make a small brick. I made mine 5x1x5. | Alright, let's begin. First, make a small brick. I made mine 5x1x5. | ||
Next, select the brick you just made and click Insert->Object->Script. | Next, select the brick you just made and click Insert->Object->Script. | ||
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<pre> print("Hello World!") </pre> | <pre> print("Hello World!") </pre> | ||
Delete it, you won't need it. | Delete it, you won't need it. | ||
== Code == | |||
First, add this code. | First, add this code. | ||
<pre> function onTouched(hit) </pre> | <pre> function onTouched(hit) </pre> | ||
This will detect when something touches it | This will detect when something touches it. | ||
<pre>local h = hit.Parent:findFirstChild("Humanoid") | <pre>local h = hit.Parent:findFirstChild("Humanoid") | ||
if h ~= nil then</pre> | if h ~= nil then</pre> | ||
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b.maxForce = (500000000, 500000000, 500000000) | b.maxForce = (500000000, 500000000, 500000000) | ||
b.Parent = hit.Parent.Torso</pre> | b.Parent = hit.Parent.Torso</pre> | ||
This will define some of BodyPosition's properties. I'll explain each one. BodyPosition's position property does this: When a BodyPosition has a parent, it will make the parent fly to the BodyPosition's position property. It's great for a lot of things, like teleporting without teleporting | This will define some of BodyPosition's properties. I'll explain each one. BodyPosition's position property does this: When a BodyPosition has a parent, it will make the parent fly to the BodyPosition's position property. It's great for a lot of things, like teleporting without teleporting. | ||
Next we have the maxForce property. Simply put, it's how much force can be put on each axis of the parent brick. It also governs how far away the BodyPosition can be from it's position property before it will take a brick there. | Next we have the maxForce property. Simply put, it's how much force can be put on each axis of the parent brick. It also governs how far away the BodyPosition can be from it's position property before it will take a brick there. | ||
Finally, the Parent of the BodyPosition is what the BodyPosition will be moving, in this case, the character's torso. | Finally, the Parent of the BodyPosition is what the BodyPosition will be moving, in this case, the character's torso. | ||
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b.maxForce = (500000000, 500000000, 500000000) | b.maxForce = (500000000, 500000000, 500000000) | ||
b.Parent = hit.Parent.Torso</pre> | b.Parent = hit.Parent.Torso</pre> | ||
Alright, this is great. You'll fly to the point. But when will you drop | Alright, this is great. You'll fly to the point. But when will you drop? Thats a problem we have to fix. Let's try this: | ||
<pre>wait(3) | <pre>wait(3) | ||
b.Parent = nil</pre> | b.Parent = nil</pre> | ||
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end | end | ||
script.Parent.Touched:connect(onTouched)</pre> | script.Parent.Touched:connect(onTouched)</pre> | ||
If you want to change where the character flies to, then you can change the BodyPosition's position property. Also, something really fun is if you only wait(0.1) then the character goes flying! | |||
== See Also == | |||
[[BodyPosition]] |
Revision as of 14:06, 23 September 2008
Introduction
In this tutorial, you should be in ROBLOX STUDIO.
Setup
Alright, let's begin. First, make a small brick. I made mine 5x1x5. Next, select the brick you just made and click Insert->Object->Script. Now double-click the new script object. You should see the following:
print("Hello World!")
Delete it, you won't need it.
Code
First, add this code.
function onTouched(hit)
This will detect when something touches it.
local h = hit.Parent:findFirstChild("Humanoid") if h ~= nil then
This will detect wether what touched it was a human or not. You don't want a rocket or slingshot to activate it do you?
local b = Instance.new("BodyPosition")
Ok, this defines our Bodyposition. But right now it doesn't do anything, because it doesn't have a parent.
b.position = (500, 500, 500) b.maxForce = (500000000, 500000000, 500000000) b.Parent = hit.Parent.Torso
This will define some of BodyPosition's properties. I'll explain each one. BodyPosition's position property does this: When a BodyPosition has a parent, it will make the parent fly to the BodyPosition's position property. It's great for a lot of things, like teleporting without teleporting. Next we have the maxForce property. Simply put, it's how much force can be put on each axis of the parent brick. It also governs how far away the BodyPosition can be from it's position property before it will take a brick there. Finally, the Parent of the BodyPosition is what the BodyPosition will be moving, in this case, the character's torso. So far we have this:
function onTouched(hit) local h = hit.Parent:findFirstChild("Humanoid") if h ~= nil then local b = Instance.new("BodyPosition") b.position = (500, 500, 500) b.maxForce = (500000000, 500000000, 500000000) b.Parent = hit.Parent.Torso
Alright, this is great. You'll fly to the point. But when will you drop? Thats a problem we have to fix. Let's try this:
wait(3) b.Parent = nil
Great! Now after 3 seconds, the BodyPosition ceases to exist, and you will drop! Now we just have to clean up the functions, and actually connect it to the Touched property!
end end script.Parent.Touched:connect(onTouched)
There we go! those ends end the if statement and the function. Let's see the whole script.
function onTouched(hit) local h = hit.Parent:findFirstChild("Humanoid") if h ~= nil then local b = Instance.new("BodyPosition") b.position = (500, 500, 500) b.maxForce = (500000000, 500000000, 500000000) b.Parent = hit.Parent.Torso wait(3) b.Parent = nil end end script.Parent.Touched:connect(onTouched)
If you want to change where the character flies to, then you can change the BodyPosition's position property. Also, something really fun is if you only wait(0.1) then the character goes flying!