How To Make Plugins: Difference between revisions

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>JulienDethurens
>JulienDethurens
It's not as simple as redirecting it somewhere else, each object that goes with the plugins has its own page. Which of them should we redirect to? :P
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== What You Need ==
{{delete|This page was an incorrect documentation of the plugin API. Now that the object pages for it were created, we don't need it anymore.}}
 
* A decent knowledge of scripting in Lua
* Text editing program (such as Notepad, SciTE, Notepad++, or another)
 
== Setting up the plugin ==
=== The Plugins Folder ===
 
A plugin isn't like a normal script in the game. Plugins are saved onto your computer! ROBLOX has a special folder for user-made plugins. To get to that folder, follow these instructions:
 
#Open ROBLOX Studio
#Click '''Tools''' -> '''Open Plugins Folder''' <p>{{Studio|Menu$Tools}}</p>
#A Folder Browser window opens up.
 
Because this folder is separate from the main Roblox files, your installed plugins will not be deleted when ROBLOX updates.
 
=== Creating A Plugin Folder ===
 
In the plugins folder, create a new folder by right-clicking and selecting '''New''' -> '''Folder'''. Name the new folder ''HelloWorldPlugin''.
 
 
=== Getting a Button Icon ===
 
Your plugin's files are put into your plugin's new folder (not ROBLOX's plugin folder). First-off, you might want to download an icon set to find icons for your new plugin's buttons. There are many free icon sets online, however ROBLOX uses FamFamFam's Silk Icon Set for most of it's icons. FamFamFam's Silk Icons is a great icon set; you can check it out here at [http://www.famfamfam.com/lab/icons/silk/ famfamfam].
 
Once you find a nice icon you like (or make your own - a 16x16 image file), copy and paste it into your plugin's folder (not ROBLOX's plugins folder - learn the difference!).
 
Now you've got a button icon!
 
====Making Your Own====
You can also make your own icon, if you want. Here are some requirements in order to get the icon to display properly:
*The image must be a [http://en.wikipedia.org/wiki/Portable_Network_Graphics PNG] file
*The image must have an [http://en.wikipedia.org/wiki/Alpha_compositing alpha channel]
**'''In [http://www.gimp.org GIMP]:''' Go to '''Layer > Transparency > Add Alpha Channel'''
**'''In [http://www.getpaint.net Paint.NET]:''' When saving, make sure the '''Bit Depth''' is '''32-bit'''.
*The background color of the image must not be saved
**'''In GIMP:''' When saving, make sure the '''Save background color''' option is unchecked.
 
For best display, use a size of 16 x 16.
 
== Creating A Plugin Script ==
 
This is the part where you need your scripting knowledge. Open up your favorite text-editing software (such as one of the programs listed above).
 
First, we create a plugin with the [[RBX.lua.PluginManager (Object)|PluginManager]]:
 
<code lua>
local plugin = PluginManager():CreatePlugin()
</code>
 
Then, we create the [[RBX.lua.Toolbar (Object)|Toolbar]]:
 
<code lua>
local toolbar = plugin:CreateToolbar("Hello World Plugin")
</code>
 
Then, we create a [[RBX.lua.Button (Object)|Button]]:
 
<code lua>
local button = toolbar:CreateButton(
"", -- The text next to the icon. Leave this blank if the icon is sufficient.
"Click this button to print Hello World!", -- hover text
"IconName.png" -- The icon file's name. Make sure you change it to your own icon file's name!
)
</code>
 
And finally, we use the button's [[Click (Event)|Click]] event to know when the button is clicked:
 
<code lua>
Button.Click:connect(function()
    print("Hello, World!")
end)
</code>
{{TitledBox|heading=All in one statement!|
Feeling adventurous? You can write all that code in just one statement!
 
PluginManager()
    :CreatePlugin()
        :CreateToolbar("Hello World Plugin Toolbar")
            :CreateButton(
                "Print Hello World",
                "Click this button to print Hello World!",
                "IconName.png"
            ).Click:connect(function()
                  print("Hello, World!")
            end)
 
}}
Yay! Now save it to wherever you like (preferably 'My Documents'), and if you're using Notepad, make sure this is what the save dialog looks like (for Windows; for Mac, follow the idea):
 
[[Image:NotepadPluginSaveDialog.png]]
 
Notice that we added '.lua' onto the end of the file name. Save the script into the 'HelloWorldPlugin' folder we made earlier.
Also, Windows users, notice the 'All Files' bit.
 
== Testing your plugin==
 
Now that your plugin is done, you can try it out. ROBLOX Studio reloads all plugins when a new place is opened up, so you can click the "New" button to make a new place. You should see a shiny new button on your toolbar. Click the button, and 'Hello, World!' should appear in the Output! (or an error message... in which case, review the previous sections)
 
== Using the Mouse ==
 
Plugin objects have a method called [[GetMouse (Method)|GetMouse]] which returns a [[RBX.lua.Mouse (Object)|Mouse]] object that can be used just like the one supplied by [[RBX.lua.Tool (Object)|Tools]]'s [[Equipped (Event)|Equipped]] event and [[RBX.lua.HopperBin (Object)|HopperBins]]'s [[Selected (Event)|Selected]] event. However, no mouse events will fire unless the plugin object is "activated". Only one plugin can be "activated" at once. To activate a plugin, you can use the [[Activate (Method)|Activate]] method of the plugin object. You should only activate a plugin when a button is clicked to prevent your plugin from interfering with other plugins. A plugin can use the [[Deactivation (Event)|Deactivation]] event to tell when it has been deactivated.
 
== Publishing your plugin ==
The ROBLOX Developers are creating a way of publishing your plugins through the ROBLOX Catalog, when they release that feature, we will update this header with how to publish your plugin and how to get it heard of.
 
== See Also ==
 
Huzzah! You made a plugin! Now you can adjust it! But you still don't know all there is to know about plugins. Check out these resources to learn about making better, more complicated plugins in ROBLOX Studio.
 
* The [[RBX.lua.Selection (Service)|Selection]] service to manipulate what the plugin user has selected.
* The [[RbxGui (Library)|RbxGui]] library to learn to make fast and simple GUI widgets for your plugins!
* [http://www.roblox.com/Forum/ShowPost.aspx?PostID=52064509 This forum post] lists all the objects, methods and events introduced with the plugins feature.

Revision as of 12:04, 4 March 2012

This page has been nominated for deletion
Reason: This page was an incorrect documentation of the plugin API. Now that the object pages for it were created, we don't need it anymore.