How To Make Homing Objects.: Difference between revisions
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This, as its name suggests, aborts the RocketPropulsions mission to get to you, You could us this if your objects need fuel, and when the fuel is 0 they drop out of the sky. | This, as its name suggests, aborts the RocketPropulsions mission to get to you, You could us this if your objects need fuel, and when the fuel is 0 they drop out of the sky. | ||
==Connecting The Event | ==Connecting The Event== | ||
You would need to do something like: | You would need to do something like: | ||
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*[[RBX.Lua.RocketPropulsion|Rocket Propulsion]] | *[[RBX.Lua.RocketPropulsion|Rocket Propulsion]] | ||
*[[Scripting]] | *[[Scripting]] | ||
[[Category:Scripting Tutorials]] |
Revision as of 21:15, 2 July 2008
Rocket Propulsion And The Part
Create the RocketPropulsion and the part object. Alternatively, you could make a missle with rocketpropulsion without a target, and put it in Lighting, then clone the rocket.
Defining the target
This requires a script. The script will define the target's position, the thing you want to home in on!
Example:
game.Workspace.Part.RocketPropulsion.Target = game.Workspace.yourusernamehere.Head
Firing The Part
This also requires a script, this will set off your part (If Unanchored) after The Target:
Example:
game.Workspace.Part.RocketPropulsion:fire()
Additional Features
The CartoonFactor property sets whether your part should head Directly towards it, ignoring the point its facing, or whether it faces straight at you. 1 Would be always facing at you. 0.5 Would be sort of facing you. 0 would be No effort to facing you.
- abort()
This, as its name suggests, aborts the RocketPropulsions mission to get to you, You could us this if your objects need fuel, and when the fuel is 0 they drop out of the sky.
Connecting The Event
You would need to do something like:
function onTouched(hit) local a = hit.Parent.Humanoid if a ~= nil then local b = game.Lighting.Rocket b.Position = Vector3.new(0,200,0) -- drop out of sky b.Parent = game.Workspace b.RocketPropulsion.Target = hit wait(0.01) b.RocketPropulsion:fire() end end script.Parent.Touched:connect(onTouched)
Using This Is Script Builder
This is what you might use in script builder:
a = Instance.new("RocketPropulsion") a.Target = game.Players.dreaddraco2.Character.Torso a.Parent = game.Players.Name.Character.Torso
This would make Name look like he's orbiting you.