Hit (Event): Difference between revisions
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>Camoy Example/heading added |
>MrNicNac Old template structure. |
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|arguments = [[Instance]] part, [[Number]] distance | |arguments = [[Instance]] part, [[Number]] distance | ||
|description = Fired when an object hits another one. | |description = Fired when an object hits another one. | ||
|object = | |object = Explosion | ||
|}}</onlyinclude> | |}}</onlyinclude> | ||
|} | |} |
Revision as of 02:42, 20 April 2011
Description
The Hit event for explosions fires off whenever the explosion comes in contact with another brick. Can be useful for triggering bricks to disappear after being blown up, or anything else for items hit by the explosion.
Example
game.Workspace.Explosion.Hit:connect(function(p, d) print("Hit ", p, " from", d, " studs.") end)