Global Functions: Difference between revisions
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>Mindraker |
>Flashjoew No edit summary |
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<pre>Bob.Torso:Remove()</pre> | <pre>Bob.Torso:Remove()</pre> | ||
run that script, and | run that script, and Bob's torso gets removed! Why? Because the _G[] (global) command makes "Bob" available in every script. Now, to get a global function: | ||
<pre>_G["Lazer"] = function(person) person.Torso:Remove() end</pre> | <pre>_G["Lazer"] = function(person) person.Torso:Remove() end</pre> |
Revision as of 20:53, 8 August 2008
Have you ever wondered how things like :Remove() and :Clone() always work, even though you've never indexed it? Here's how:
If you know how to use the _G[] (global) command, this might come more easily to you than others. This is basically how a global command works:
_G["Bob"] = game.Workspace.Bob
If you're in a ScriptBuilder, you can exit that script and open a new one. Put this in it:
Bob.Torso:Remove()
run that script, and Bob's torso gets removed! Why? Because the _G[] (global) command makes "Bob" available in every script. Now, to get a global function:
_G["Lazer"] = function(person) person.Torso:Remove() end
Now exit that, and do this:
Lazer(game.Workspace.Bob)
If your character's name is, "Bob," you should have your torso removed.