Global Functions: Difference between revisions

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If your character's name is, "Bob," you should have your torso removed.
If your character's name is, "Bob," you should have your torso removed.
[[Category:Scripting Tutorials]]

Revision as of 16:27, 3 July 2008

Have you ever wondered how things like :Remove() and :Clone() always work, even though you've never indexed it? Here's how:

If you know how to use the _G[] (global) command, this might come more easily to you than others. This is basically how a global command works:

_G["Bob"] = game.Workspace.Bob

If you're in a ScriptBuilder, you can exit that script and open a new one. Put this in it:

Bob.Torso:Remove()

run that script, and your torso gets removed! Why? Because the _G[] (global) command makes "Bob" availible in every script. Now, to get a global function:

_G["Lazer"] = function(person) person.Torso:Remove() end

Now exit that, and do this:

Lazer(game.Workspace.Bob)

If your character's name is, "Bob," you should have your torso removed.