GetPlayers (Method): Difference between revisions
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>JulienDethurens No edit summary |
>Legend26 It's not guaranteed that the character exists. |
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Line 10: | Line 10: | ||
{{Example|<code lua> | {{Example|<code lua> | ||
for _, player in pairs(game.Players:GetPlayers()) do | for _, player in pairs(game.Players:GetPlayers()) do | ||
player.Character:MoveTo(Vector3.new(0, 50, 0)) | if player.Character then | ||
player.Character:MoveTo(Vector3.new(0, 50, 0)) | |||
end | |||
end | end | ||
</code>}} | </code>}} | ||
[[Category:Methods]] | [[Category:Methods]] |
Revision as of 01:17, 20 March 2012
GetPlayers( ) | |
Returns | table |
Description: | Returns a table containing all the players in the server. |
Member of: | Players |
Example
for _, player in pairs(game.Players:GetPlayers()) do
if player.Character then
player.Character:MoveTo(Vector3.new(0, 50, 0))
end
end