FreeFalling (Event): Difference between revisions
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>NXTBoy No edit summary |
>Camoy Formatted, added example |
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<onlyinclude>{{Event | {| | ||
|name = FreeFalling | |<onlyinclude>{{Event|name = FreeFalling | ||
|arguments = [[Bool]] '' | |arguments = [[Bool]] ''active'' | ||
|description = Fired when player is free falling | |description = Fired when player is free falling. | ||
|object = [[ | |object = [[Humanoid]] | ||
}}</onlyinclude> | |}}</onlyinclude> | ||
|} | |||
{{Example|<pre> | |||
game.Workspace.Player.Humanoid.FreeFaling:connect(function() | |||
print("Free falling") | |||
end) | |||
</pre>}} |
Revision as of 14:45, 29 August 2010
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Example
game.Workspace.Player.Humanoid.FreeFaling:connect(function() print("Free falling") end)