FindFirstChild (Function): Difference between revisions
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<onlyinclude>{{Function| | <onlyinclude> | ||
{{Function| | |||
name = FindFirstChild | name = FindFirstChild | ||
|arguments = [[String]] Name, [[Bool]] recursive | |arguments = [[String]] Name, [[Bool]] recursive | ||
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|description = Returns the first child found with a name of ''Name''. Returns ''nil'' if no such child exists. | |description = Returns the first child found with a name of ''Name''. Returns ''nil'' if no such child exists. | ||
|object = Global | |object = Global | ||
|}}</onlyinclude> | |}} | ||
</onlyinclude> | |||
Revision as of 21:03, 22 April 2010
FindFirstChild( String Name, Bool recursive ) | |
Returns | Instance found object |
Description: | Returns the first child found with a name of Name. Returns nil if no such child exists. |
Example
while true do --Starts up a While loop found = game.Workspace:FindFirstChild("Brick") --This looks in the Workspace for anything named "Brick", and sets the variable "found" to whatever object it finds. if found ~= nil then -- This makes sure that it actually found something. If the variable is nothing, then it ends. found.Name = "blah" --Sets the object's name to "blah" end --End the If loop end --End the While loop
Recursive
Recursive sets whether the function should look inside of objects in the calling object, as well as the calling object.
For example, if there is a part in workspace called "Part" and you use:
game:FindFirstChild("Part", true)
It will find the part.