FallingDown (Event): Difference between revisions
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>Camoy Being picky again |
>Camoy No edit summary |
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<onlyinclude>{{Event | |||
|name = FallingDown | |name = FallingDown | ||
|arguments = [[Bool]] ''active'' | |arguments = [[Bool]] ''active'' | ||
|description = Fired when player is falling down. | |description = Fired when player is falling down. | ||
|object = | |object = Humanoid | ||
}}</onlyinclude> | |||
{{clear floats}} | |||
{{Example|<pre> | {{Example|<pre> | ||
game.Workspace.Player.Humanoid.FallingDown:connect(function() | game.Workspace.Player.Humanoid.FallingDown:connect(function() | ||
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end) | end) | ||
</pre>}} | </pre>}} | ||
[[Category:Events]] |
Revision as of 15:43, 29 January 2011
FallingDown ( Bool active ) | |
Description | Fired when player is falling down. |
---|---|
Member of: | Humanoid |
Example
game.Workspace.Player.Humanoid.FallingDown:connect(function() print("Falling down") end)