FallingDown (Event): Difference between revisions
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>Camoy Formatting fixed |
>Camoy Example |
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|name = FallingDown | |name = FallingDown | ||
|arguments = [[Bool]] ''Active'' | |arguments = [[Bool]] ''Active'' | ||
|description = Fired when player is falling down | |description = Fired when player is falling down. | ||
|object = [[Humanoid]] | |object = [[Humanoid]] | ||
|}}</onlyinclude> | |}}</onlyinclude> | ||
|} | |} | ||
{{Example|<pre> | |||
game.Workspace.Player.Humanoid.FallingDown:connect(function() | |||
print("Falling down") | |||
end) | |||
</pre>}} |
Revision as of 14:46, 29 August 2010
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Example
game.Workspace.Player.Humanoid.FallingDown:connect(function() print("Falling down") end)