DataCost (Property): Difference between revisions
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The DataCost of an object is its own DataCost combined with the DataCosts of all its children. If the DataCosts of all the instances saved to a certain player threaten to exceed 45,000, it will not be able to save. | The DataCost of an object is its own DataCost combined with the DataCosts of all its children. If the DataCosts of all the instances saved to a certain player threaten to exceed 45,000, it will not be able to save. | ||
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[[Category:Properties]] |
Revision as of 22:31, 13 May 2011
DataCost | |
Property | Integer dataCost |
Description | How much saving this instance with SaveInstance will add to DataComplexity |
Member of | Instance |
Usage
The DataCost of an object is its own DataCost combined with the DataCosts of all its children. If the DataCosts of all the instances saved to a certain player threaten to exceed 45,000, it will not be able to save.