ChildAdded (Event): Difference between revisions
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|<onlyinclude>{{Event|name = ChildAdded | |<onlyinclude>{{Event|name = ChildAdded | ||
|arguments = [[Instance]] | |arguments = [[Instance]] ''child'' | ||
|description = Fired after a child is added. | |description = Fired after a child is added. | ||
|object = [[Instance]] | |object = [[Instance]] |
Revision as of 13:52, 29 August 2010
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Description
Event is triggered when a new child has this object set as a parent. It applies only to immediate children and not other Descendants. (See DescendantAdded)
Example
function onChildAdded(child) print (child.Name) end game.Workspace.ChildAdded:connect(onChildAdded)