ChildAdded (Event): Difference between revisions
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<onlyinclude>{{Event|name=ChildAdded | {| | ||
|arguments=[[Instance]] Child | |<onlyinclude>{{Event|name = ChildAdded | ||
|description=Fired after a child is added. | |arguments = [[Instance]] Child | ||
|object=Instance | |description = Fired after a child is added. | ||
}}</onlyinclude> | |object = [[Instance]] | ||
|}}</onlyinclude> | |||
|} | |||
== Description == | == Description == | ||
Event is triggered when a new child has this object set as a parent. It applies only to immediate children and not other [[IsDescendantOf (Function)|Descendants]]. (See [[ | Event is triggered when a new child has this object set as a parent. It applies only to immediate children and not other [[IsDescendantOf (Function)|Descendants]]. (See [[DescendantAdded]]) | ||
== Usage == | == Usage == | ||
Example | {{Example| | ||
<pre> | <pre> | ||
function onChildAdded(child) | function onChildAdded(child) | ||
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game.Workspace.ChildAdded:connect(onChildAdded) | game.Workspace.ChildAdded:connect(onChildAdded) | ||
</pre> | </pre> | ||
}} |
Revision as of 21:56, 28 August 2010
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Description
Event is triggered when a new child has this object set as a parent. It applies only to immediate children and not other Descendants. (See DescendantAdded)
Usage
Example
function onChildAdded(child) print (child.Name) end game.Workspace.ChildAdded:connect(onChildAdded)