Chatted (Event)/player: Difference between revisions
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>NXTBoy |
>MrNicNac No edit summary |
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<onlyinclude> | |||
{{Event | {{Event | ||
|name = Chatted | |name = Chatted | ||
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|description = Fired when the owning player types a chat in chat bar or selects a phrase in safe chat menu. | |description = Fired when the owning player types a chat in chat bar or selects a phrase in safe chat menu. | ||
|object = Player | |object = Player | ||
}} | }}</onlyinclude> | ||
{{clear floats}} | |||
== Usage == | |||
This is an example of connecting the chatted event to all incoming players. | |||
<pre> | |||
Game.Players.PlayerAdded:connect(function(player) | |||
player.Chatted:connect(function(msg) | |||
if msg == "reset" then | |||
player.Character:BreakJoints() | |||
end | |||
end) | |||
end) | |||
</pre> |
Revision as of 22:21, 23 June 2011
Chatted ( String message, Instance recipient ) | |
Description | Fired when the owning player types a chat in chat bar or selects a phrase in safe chat menu. |
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Member of: | Player |
Usage
This is an example of connecting the chatted event to all incoming players.
Game.Players.PlayerAdded:connect(function(player) player.Chatted:connect(function(msg) if msg == "reset" then player.Character:BreakJoints() end end) end)