Character (Property): Difference between revisions
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>JulienDethurens No edit summary |
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<onlyinclude>{{Property | <onlyinclude>{{Property | ||
|name = Character | |name = Character | ||
| | |type = {{type|instance=Model}} | ||
|description = A model containing the parts, joints, and scripts for the corresponding Character to the Player in Workspace. | |description = A model containing the parts, joints, and scripts for the corresponding Character to the Player in Workspace. | ||
|object = Player | |object = Player | ||
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To get a player from a character, you can use a 'for' loop, but it is preferable to use the [[GetPlayerFromCharacter (Method)|:GetPlayerFromCharacter() method]]. | To get a player from a character, you can use a 'for' loop, but it is preferable to use the [[GetPlayerFromCharacter (Method)|:GetPlayerFromCharacter() method]]. | ||
== See | == See also == | ||
*[[CharacterAdded]] | *[[CharacterAdded]] | ||
*[[PlayerAdded]] | *[[PlayerAdded]] | ||
[[Category:Properties]] | [[Category:Properties]] |
Revision as of 22:20, 2 May 2012
Character | |
Type | Model |
Description | A model containing the parts, joints, and scripts for the corresponding Character to the Player in Workspace. |
Member of | Player |
Description
The Character property is initially nil. But is set when the Character is spawned.
Example
This code demonstrates the use of the Character property. First, we print the character while it hasn't loaded yet, which should print nil. Then, we print it after making sure it has loaded, which should print its name.
game.Players.PlayerAdded:connect(function(player)
print(player.Character)
player.CharacterAdded:wait()
print(player.Character)
end)
To get a player from a character, you can use a 'for' loop, but it is preferable to use the :GetPlayerFromCharacter() method.