C0 (Property): Difference between revisions
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>GoldenUrg update style; added link to Welds; expanded example; deleted erroneously info |
>Blocco spelling |
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weld.Part1 = BrickB | weld.Part1 = BrickB | ||
</pre> | </pre> | ||
The code sets the weld's position to be 10 studs in front of the brick it's attached to. So, if BrickA and BrickB are | The code sets the weld's position to be 10 studs in front of the brick it's attached to. So, if BrickA and BrickB are welded together by that weld, B would be 10 studs in front of BrickB. Try it for yourself! | ||
== See Also == | == See Also == | ||
[[Welds]] | [[Welds]] |
Revision as of 01:00, 7 August 2010
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Description
C0 is the position aspect of the orientation between two parts in a weld. Part0 and Part1 move accordingly to this value, which denotes their respective positions. See Also C1.
Usage
Below is an example of the use of C0.
weld = Instance.new( "Weld" ) weld.Parent = BrickA -- must be in Workspace or JointsService to function. weld.C0 = CFrame.new( Vector3.new( 0 , 0 , 10 ) ) weld.Part0 = BrickA weld.C1 = CFrame.new() -- default weld.Part1 = BrickB
The code sets the weld's position to be 10 studs in front of the brick it's attached to. So, if BrickA and BrickB are welded together by that weld, B would be 10 studs in front of BrickB. Try it for yourself!