AncestryChanged (Event): Difference between revisions
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>JulienDethurens Added links, semantic information and formatting. |
m Text replacement - "<code lua>" to "<SyntaxHighlight code="lua">" |
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{{clear floats}} | {{clear floats}} | ||
{{Example|<code lua> | {{Example|<SyntaxHighlight code="lua"> | ||
local p = Instance.new("Part") | local p = Instance.new("Part") | ||
p.Parent = game.Workspace | p.Parent = game.Workspace |
Revision as of 03:23, 27 April 2023
AncestryChanged ( Instance child, Instance parent ) | |
Description | Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent. |
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Member of: | Instance |
Example
{{{1}}}
Notes
- child can be the object the event is a member of, or any of its ancestors. For example, if a Part is a child of a Model and the Model's parent is changed to Lighting, AncestryChanged would be fired on the Part with child being the Model and parent being Lighting.
- parent can be nil. This event can be used to see when an Instance is removed from the game by testing if parent is nil.