AncestryChanged (Event): Difference between revisions

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>JulienDethurens
Added links, semantic information and formatting.
m Text replacement - "<code lua>" to "<SyntaxHighlight code="lua">"
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{{clear floats}}
{{clear floats}}


{{Example|<code lua>
{{Example|<SyntaxHighlight code="lua">
local p = Instance.new("Part")
local p = Instance.new("Part")
p.Parent = game.Workspace
p.Parent = game.Workspace

Revision as of 03:23, 27 April 2023

AncestryChanged ( Instance child, Instance parent )
Description Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent.
Member of: Instance


Example
{{{1}}}


Notes

  • child can be the object the event is a member of, or any of its ancestors. For example, if a Part is a child of a Model and the Model's parent is changed to Lighting, AncestryChanged would be fired on the Part with child being the Model and parent being Lighting.
  • parent can be nil. This event can be used to see when an Instance is removed from the game by testing if parent is nil.