AncestryChanged (Event): Difference between revisions
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>JulienDethurens Added links, semantic information and formatting. |
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<onlyinclude>{{Event|name = AncestryChanged | <onlyinclude>{{Event|name = AncestryChanged | ||
|arguments = [[Instance]] | |arguments = [[Instance]] <var>child</var>, [[Instance]] <var>parent</var> | ||
|description = Fired when an ancestor of the Instance the event is a member of | |description = Fired when an ancestor of the Instance the event which is a member of <var>child</var> has its parent changed to <var>parent</var>. | ||
|object = Instance | |object = Instance | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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==Notes== | ==Notes== | ||
* | *<var>child</var> can be the object the event is a member of, or any of its ancestors. For example, if a [[Part]] is a child of a [[Model]] and the [[Model]]'s parent is changed to [[Lighting]], AncestryChanged would be fired on the [[Part]] with <var>child</var> being the [[Model]] and <var>parent</var> being [[Lighting]]. | ||
* | *<var>parent</var> can be {{nil}}. This event can be used to see when an Instance is removed from the game by testing if <var>parent</var> is {{nil}}. | ||
[[Category:Events]] | [[Category:Events]] |
Revision as of 02:32, 25 March 2012
AncestryChanged ( Instance child, Instance parent ) | |
Description | Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent. |
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Member of: | Instance |
Example
{{{1}}}
Notes
- child can be the object the event is a member of, or any of its ancestors. For example, if a Part is a child of a Model and the Model's parent is changed to Lighting, AncestryChanged would be fired on the Part with child being the Model and parent being Lighting.
- parent can be nil. This event can be used to see when an Instance is removed from the game by testing if parent is nil.