AncestryChanged (Event): Difference between revisions

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>Flurite
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>JulienDethurens
Added links, semantic information and formatting.
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<onlyinclude>{{Event|name = AncestryChanged
<onlyinclude>{{Event|name = AncestryChanged
|arguments = [[Instance]] ''child'', [[Instance]] ''parent''
|arguments = [[Instance]] <var>child</var>, [[Instance]] <var>parent</var>
|description = Fired when an ancestor of the Instance the event is a member of (''child'') has its parent changed to ''parent''.
|description = Fired when an ancestor of the Instance the event which is a member of <var>child</var> has its parent changed to <var>parent</var>.
|object = Instance
|object = Instance
}}</onlyinclude>
}}</onlyinclude>
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==Notes==
==Notes==


* ''child'' can be the object the event is a member of, or any of its ancestors. For example, if a Part is a child of a Model and the Model's parent is changed to Lighting, AncestryChanged would be fired on the Part with ''child'' being the Model and ''parent'' being Lighting.
*<var>child</var> can be the object the event is a member of, or any of its ancestors. For example, if a [[Part]] is a child of a [[Model]] and the [[Model]]'s parent is changed to [[Lighting]], AncestryChanged would be fired on the [[Part]] with <var>child</var> being the [[Model]] and <var>parent</var> being [[Lighting]].
* ''parent'' can be nil. This event can be used to see when an Instance is removed from the game by testing if ''parent'' is nil.
*<var>parent</var> can be {{nil}}. This event can be used to see when an Instance is removed from the game by testing if <var>parent</var> is {{nil}}.


[[Category:Events]]
[[Category:Events]]

Revision as of 02:32, 25 March 2012

AncestryChanged ( Instance child, Instance parent )
Description Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent.
Member of: Instance


Example
{{{1}}}


Notes

  • child can be the object the event is a member of, or any of its ancestors. For example, if a Part is a child of a Model and the Model's parent is changed to Lighting, AncestryChanged would be fired on the Part with child being the Model and parent being Lighting.
  • parent can be nil. This event can be used to see when an Instance is removed from the game by testing if parent is nil.