AncestryChanged (Event): Difference between revisions

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>NXTBoy
used anonymous function to simplify code.
>Flurite
No edit summary
Line 7: Line 7:
{{clear floats}}
{{clear floats}}


{{Example|<pre>
{{Example|<code lua>
local p = Instance.new("Part")
local p = Instance.new("Part")
p.Parent = game.Workspace
p.Parent = game.Workspace
Line 14: Line 14:
end)
end)
p.Parent = game.Lighting --fires event
p.Parent = game.Lighting --fires event
</pre>}}
</code>}}


==Notes==
==Notes==

Revision as of 02:08, 25 March 2012

AncestryChanged ( Instance child, Instance parent )
Description Fired when an ancestor of the Instance the event is a member of (child) has its parent changed to parent.
Member of: Instance


Example
{{{1}}}


Notes

  • child can be the object the event is a member of, or any of its ancestors. For example, if a Part is a child of a Model and the Model's parent is changed to Lighting, AncestryChanged would be fired on the Part with child being the Model and parent being Lighting.
  • parent can be nil. This event can be used to see when an Instance is removed from the game by testing if parent is nil.