Tone (Property): Difference between revisions

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>Nominate
Added DialogTone table. Might be useful.
>Nominate
Added DialogTone table. Might be useful.
(No difference)

Revision as of 01:39, 25 December 2010

Tone
Property Enum tone
Description Sets the color of the NPC's speech bubble.
Member of [[RBX.lua.Dialog (Object)|Dialog]]
The DialogTone Enum holds 3 numbers.
Enum Name Description
0 Neutral Sets the color of the dialog to green (a neutral-like color).
1 Friendly Sets the color of the dialog to blue (a friendly color).
2 Enemy Sets the color of the dialog to red (an enemy-like color).