TakeDamage (Method): Difference between revisions

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Revision as of 20:55, 8 July 2011

TakeDamage( Number damage )
Returns nil
Description: Subtracts the damage from the health of the targetted humanoid unless a ForceField is present.
Member of: Humanoid


Example
game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99) <-- '99' is the amount of damage that character will take from their MaxHealth.