SetMessage (Method): Difference between revisions
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>Camoy fixed |
>Camoy fixed |
(No difference)
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Revision as of 16:10, 30 August 2010
Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
SetMessage( string message text ) | |
Returns | nil |
Description: | Creates a GUI message similar to ones seen when loading a game. |
Member of: | [[RBX.lua.DataModel (Object)|DataModel]] |