SaveBoolean (Method): Difference between revisions
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Revision as of 15:47, 9 July 2011
SaveBoolean( String key, Bool value ) | |
Returns | nil |
Description: | Saves a boolean value that can be reloaded from any server via LoadBoolean |
Member of: | Player |
game.Players.PlayerAdded:connect(function(newPlayer) newPlayer:WaitForDataReady() newPlayer:SaveBoolean("Bool", game.Workspace.Boolean) end)