CharacterAutoLoads (Property): Difference between revisions

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>JulienDethurens
Created page with "<onlyinclude>{{Property |name = CharacterAutoLoads |type = {{type|bool}} |description=Indicates whether Characters will respawn automatically. |object=Players }}</onlyincl..."
 
>JulienDethurens
Created page with "<onlyinclude>{{Property |name = CharacterAutoLoads |type = {{type|bool}} |description=Indicates whether Characters will respawn automatically. |object=Players }}</onlyincl..."
(No difference)

Revision as of 21:40, 10 April 2012

CharacterAutoLoads
Type bool
Description Indicates whether Characters will respawn automatically.
Member of Players


Remarks

If this is set to true, Players will get a character automatically when they join the game, as well as when they die. There is a 5 second delay between death and respawning.

If set to false, Characters wont load automatically, allowing you to respawn manually using LoadCharacter.

Example

This script turns off auto-loading and simulates character respawning.

local respawnTime = 5

local Players = Game:GetService("Players")
Players.CharacterAutoLoads = false

Players.PlayerAdded:connect(function(Player)
	Player.CharacterAdded:connect(function(Character)
		-- find the humanoid, and detect when it dies
		local Humanoid = Character:FindFirstChild("Humanoid")
		if Humanoid then
			Humanoid.Died:connect(function()
				-- delay, then respawn the character
				wait(respawnTime)
				Player:LoadCharacter()
			end)
		end
	end)
	
	Player:LoadCharacter() -- load the character for the first time
end)