RBX.lua.BrickColorValue (Object): Difference between revisions
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>Mr Doom Bringer m RBX.Lua.BrickColorValue moved to RBX.Lua.BrickColorValue (Object) |
>Mr Doom Bringer m RBX.Lua.BrickColorValue moved to RBX.Lua.BrickColorValue (Object) |
(No difference)
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Revision as of 23:02, 5 August 2008
A BrickColorValue is a very simple object; it holds a brick color. This value can be used for scripts to communicate, for functions to be carried out when a button is pressed, making pretty dance floors, many things.
Functions
The BrickColorValue only incorporates the global functions.
Properties
Like any Value object, the BrickColorValue only has one special property:
Events
The BrickColorValue only incorporates the global events.