LocalSimulationTouched (Event): Difference between revisions

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>MrNicNac
Distinguishing between Touched.
>MrNicNac
Distinguishing between Touched.
(No difference)

Revision as of 17:22, 21 June 2011

LocalSimulationTouched ( Instance part )
Description Fired when another part comes in contact with another object. This event only sends data to the client that something has been touched, not the server.
Member of: BasePart
Example
game.Workspace.Part.LocalSimulationTouched:connect(function(p)
  print(p)
end)