Chatted (Event)/player: Difference between revisions

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Revision as of 22:21, 23 June 2011

Chatted ( String message, Instance recipient )
Description Fired when the owning player types a chat in chat bar or selects a phrase in safe chat menu.
Member of: Player


Usage

This is an example of connecting the chatted event to all incoming players.

Game.Players.PlayerAdded:connect(function(player)
  player.Chatted:connect(function(msg)
    if msg == "reset" then
      player.Character:BreakJoints()
    end
  end)
end)