BrickBattle Weapons: Difference between revisions

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>Mr Doom Bringer
Game Tool
>Mr Doom Bringer
Game Tool
(No difference)

Revision as of 04:07, 21 February 2007


These are the several weapons in the two constant BrickBattle maps, but the ones in the various other maps do change. They are listed on the BrickBattle page.


Template:CatImage Wallbuilder
The wall builder creates a wall that is centered under the mouse cursor. One important thing to note is that this tool has unlimited range (!) If you are using the wall builder defensively, you absolutely must press "2" to select it rather than use the mouse to click the tool button (which is too slow in the heat of battle). Walls last for 24 seconds, make the most of it. This can be used defensively, or offensively, to tick someone off across the map, or block a shot or passageway.
Template:CatImage Time Bomb
Slow, but packs a punch. These small orbs flash blue and pink. The faster the changes and ticks, the closer to explosion. You can use these to destroy large structures instantly, or buildings that cannot be destroyed or split apart by the rocket, or any other means. You can lay a field of these, and then have them all go off. Keep in min the blast radius and splash damage. Also, they will react like anything else to each other's explosions. If one explodes close to another bomb, then that one will be blasted far away.
Template:CatImage Slingshot
Probably referred to as "The worst weapon", it is far from. It has a fast reload time, you can fire after fire after fire with only a small amount of delay. Another bonus: The projectiles react to physics. That means you can knock over loose brick, walls, etc. with it. It can also do a good bit of damage up close, too. It will automatically arc to a target, so you don't have to aim it like the superball, but it will only arc so far.
Template:CatImage Rocket
One of the most used, but least efficient weapons in the game, the Rocket earns a one-hit KO. Moving slow, but packing a punch, this weapon can easily get you a kill, but also trouble. The rocket reacts with bricks, too, so if it hits another object, be it a player, or a brick, or a bouncy ball, it will explode on contact. They can easily be blocked by a quick wallbuilder tool, or a slingshot, or another rocket. With a 7-second reload time, it takes a while to get back to the fight, so use it wisely.
Template:CatImage Superball
The superball is by far the longest ranged weapon. Able to bounce it very long distances, as well as to high altitudes, you can pick off targets more easily than with the rocket. With the balls acring to real physics, you can hit walls and rockets with it, as well as bounce away unwanted bombs. It has an arc, so you have to aim right on the money, but it will get good range with good aim. The farther it travels, though, the less damage it does; try to go for an up-close-and-personal attack.
{{CatImage width=48|Template:CatImage Flamethrower
One of the most lethal close-range weapons. Spitting a stream of damaging blocks, it has a slow reload time, but high damage. Not too useful for long-range, for it's spread it too great, but it does great damage when each particle hits. Use this when your enemy has just hit your wall with a rocket, you will surely get a KO off of him.
{{CatImage width=48|Template:CatImage Game Tool
This little tool lets you grab bricks that are not locked and move them about, to make an impromptu fort, or a wall, or to bring down that pesky killbot. Great for getting through the clutter, you can move most anything in the main maps, and may a player forget to lock a model, so you can tear apart models anywhere.