GetDebugId (Method): Difference between revisions

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m Text replacement - "<code lua>" to "<SyntaxHighlight code="lua">"
m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">"
Tags: mobile web edit mobile edit
 
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{{clear floats}}
{{clear floats}}


{{Example|<SyntaxHighlight code="lua">function debugId(object, scopeLength)
{{Example|<syntaxhighlight lang="lua">function debugId(object, scopeLength)
   return object:GetDebugId(scopeLength)
   return object:GetDebugId(scopeLength)
end
end
Line 19: Line 19:
print(debugId(Workspace, 10)) --> 39FA2FEF4D_12
print(debugId(Workspace, 10)) --> 39FA2FEF4D_12
print(debugId(Workspace, math.huge)) --> 12
print(debugId(Workspace, math.huge)) --> 12
</SyntaxHighlight>}}
</syntaxhighlight>}}


== DebugID ==
== DebugID ==

Latest revision as of 06:08, 27 April 2023

Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
GetDebugId( int scopeLength )
Returns string
Description: Returns a coded string of the object's DebugId used internally by Roblox.
Member of: Instance


Example
function debugId(object, scopeLength)
   return object:GetDebugId(scopeLength)
end

print(debugId(Workspace)) --> 39FA_12
print(debugId(Workspace, 10)) --> 39FA2FEF4D_12
print(debugId(Workspace, math.huge)) --> 12


DebugID

A debug ID is an ID used in debugging processes. It allows a debugger to read each instruction before an application processes it. All objects in Roblox act like processes and each run instructions (or 'code') that can be debugged if needed.