AllowTeamChangeOnTouch (Property): Difference between revisions
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m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">" Tags: mobile web edit mobile edit |
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[[Category:Properties]] | [[Category:Properties]] | ||
{{Example|< | {{Example|<syntaxhighlight lang="lua"> | ||
local bools = { false, true } | local bools = { false, true } | ||
local teams = game:GetService( "Teams" ):GetTeams() | local teams = game:GetService( "Teams" ):GetTeams() | ||
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spawn.TeamColor = teams[ math.random( 1, #teams ) ] | spawn.TeamColor = teams[ math.random( 1, #teams ) ] | ||
spawn.Touched:connect( function( otherPart ) change_AllowTeamChangeOnTouch( otherPart, spawn ) end ) | spawn.Touched:connect( function( otherPart ) change_AllowTeamChangeOnTouch( otherPart, spawn ) end ) | ||
end</ | end</syntaxhighlight>}} |
Latest revision as of 06:15, 27 April 2023
AllowTeamChangeOnTouch | |
Property | Bool AllowTeamChangeOnTouch |
Description | When enabled, allows the player that touched the object to join the object's team. |
Member of | SpawnLocation |
Example
local bools = { false, true }
local teams = game:GetService( "Teams" ):GetTeams()
function change_AllowTeamChangeOnTouch( otherPart, spawn )
if game.Players:GetPlayerFromCharacter( otherPart.Parent ) then
spawn.AllowTeamChangeOnTouch = bools[ math.random( 1, 2 ) ]
end
end
for i = 1, 15 do
local spawn = Instance.new( "SpawnLocation", Workspace )
spawn.Neutral = false
spawn.TeamColor = teams[ math.random( 1, #teams ) ]
spawn.Touched:connect( function( otherPart ) change_AllowTeamChangeOnTouch( otherPart, spawn ) end )
end