AllowTeamChangeOnTouch (Property): Difference between revisions

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m Text replacement - "</code>" to "</SyntaxHighlight>"
m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">"
Tags: mobile web edit mobile edit
 
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[[Category:Properties]]
[[Category:Properties]]


{{Example|<code lua>
{{Example|<syntaxhighlight lang="lua">
local bools = { false, true }
local bools = { false, true }
local teams = game:GetService( "Teams" ):GetTeams()
local teams = game:GetService( "Teams" ):GetTeams()
Line 27: Line 27:
   spawn.TeamColor = teams[ math.random( 1, #teams ) ]
   spawn.TeamColor = teams[ math.random( 1, #teams ) ]
   spawn.Touched:connect( function( otherPart ) change_AllowTeamChangeOnTouch( otherPart, spawn ) end )
   spawn.Touched:connect( function( otherPart ) change_AllowTeamChangeOnTouch( otherPart, spawn ) end )
end</SyntaxHighlight>}}
end</syntaxhighlight>}}

Latest revision as of 06:15, 27 April 2023

AllowTeamChangeOnTouch
Property Bool AllowTeamChangeOnTouch
Description When enabled, allows the player that touched the object to join the object's team.
Member of SpawnLocation
Example
local bools = { false, true }
local teams = game:GetService( "Teams" ):GetTeams()

function change_AllowTeamChangeOnTouch( otherPart, spawn )
   if game.Players:GetPlayerFromCharacter( otherPart.Parent ) then
      spawn.AllowTeamChangeOnTouch = bools[ math.random( 1, 2 ) ]
   end
end

for i = 1, 15 do
   local spawn = Instance.new( "SpawnLocation", Workspace )
   spawn.Neutral = false
   spawn.TeamColor = teams[ math.random( 1, #teams ) ]
   spawn.Touched:connect( function( otherPart ) change_AllowTeamChangeOnTouch( otherPart, spawn ) end )
end