LoadNumber (Method): Difference between revisions
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This code would print the number saved to the "Number" key of every player that enters. | This code would print the number saved to the "Number" key of every player that enters. | ||
< | <syntaxhighlight lang="lua"> | ||
game.Players.PlayerAdded:connect(function(player) | game.Players.PlayerAdded:connect(function(player) | ||
player:WaitForDataReady() | player:WaitForDataReady() | ||
print(player:LoadNumber("Number")) | print(player:LoadNumber("Number")) | ||
end) | end) | ||
</ | </syntaxhighlight> | ||
==See Also== | ==See Also== |
Latest revision as of 06:20, 27 April 2023
LoadNumber( string key ) | |
Returns | number |
Description: | Returns a number value that was previously saved to the player via SaveNumber with the same key. If the key doesn't exist, it returns 0, not nil. |
Member of: | Player |
Example
This code would print the number saved to the "Number" key of every player that enters.
game.Players.PlayerAdded:connect(function(player)
player:WaitForDataReady()
print(player:LoadNumber("Number"))
end)