MoveTo (Method): Difference between revisions

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m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">"
 
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This will move the player named 'Player' to 100 studs above the center of the map (assuming the map is centered around 0, 0, 0):
This will move the player named 'Player' to 100 studs above the center of the map (assuming the map is centered around 0, 0, 0):


<code lua>Workspace.Player:MoveTo(Vector3.new(0, 100, 0))</SyntaxHighlight>}}
<syntaxhighlight lang="lua">Workspace.Player:MoveTo(Vector3.new(0, 100, 0))</syntaxhighlight>}}


There is also a separate ''MoveTo'' method exclusively for the [[Humanoid]] object.
There is also a separate ''MoveTo'' method exclusively for the [[Humanoid]] object.
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This will make the player named 'Player' move to the part named 'Part', located in the Workspace:
This will make the player named 'Player' move to the part named 'Part', located in the Workspace:


<code lua>Workspace.Player.Humanoid:MoveTo(Workspace.Part.Position, Workspace.Part)</SyntaxHighlight>}}
<syntaxhighlight lang="lua">Workspace.Player.Humanoid:MoveTo(Workspace.Part.Position, Workspace.Part)</syntaxhighlight>}}




[[Category:Methods]]
[[Category:Methods]]

Latest revision as of 06:19, 27 April 2023

MoveTo( Vector3 destination )
Returns nil
Description: Moves the object and all children instantly to the destination.
Member of: Model



Example

This will move the player named 'Player' to 100 studs above the center of the map (assuming the map is centered around 0, 0, 0):

Workspace.Player:MoveTo(Vector3.new(0, 100, 0))


There is also a separate MoveTo method exclusively for the Humanoid object.



MoveTo( Vector3 location, Part part )
Returns nil
Description: Causes the character of the humanoid to walk to the location.
Member of: Humanoid



Example

This will make the player named 'Player' move to the part named 'Part', located in the Workspace:

Workspace.Player.Humanoid:MoveTo(Workspace.Part.Position, Workspace.Part)