User:Outofspace/AOTS: Difference between revisions

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<i>Latest version is 2.1b</i>
<i>Latest version is 3.01.01b</i>


If you just so happen to have my place, here is a manual on how to configure it:
A copy of <i>2.3</i> is in my models.
 
<b>NOTE: DO NOT MESS WITH ANYTHING ELSE, UNLESS THIS TELLS YOU TO.</b>


__TOC__
__TOC__
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==The "Slimes"==
==The "Slimes"==


All of the slimes settings are listed under "SlimeControls". Here's a list and description of each object:
All of the slimes settings are listed under the model "SlimeControls". Here's a list and description of each object:


<i>The defaults are in ()'s</i>
<i>The defaults are in ()'s</i>
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*<b>Reflectance</b> (0.2) - How much reflectance the slimes will have.
*<b>Reflectance</b> (0.2) - How much reflectance the slimes will have.
*<b>Transparency</b> (0.8) - How much transparency the slimes will have.
*<b>Transparency</b> (0.8) - How much transparency the slimes will have.
*<b>MaxInTakeEnabled</b> (true) - true=slimes will get full; false=slimes willn't get full.
*<b>SlimeTime</b> (240) - How many seconds will the slime eat.
*<b>BuildTime</b> (300) - Leave this a multiple of 3, it's better for the game.
*<b>SlimeColor</b> (Bright Red) - If "RandomColor" is off, this will be their color.


==Other Stuff==
==Other Stuff==


The building supplies are in <code>game.Workspace.Blocks</code>
The building supplies are in <code>game.Workspace.Body.Blocks</syntaxhighlight>


----
----


If you want to edit the main slime scripts, look under <code>game.Workspace.Scripts.SlimeScripts</code>
If you want to edit the main slime scripts, look under <code>game.Workspace.Scripts.SlimeScripts</syntaxhighlight>
 
The game scripts are in
<code>game.Workspace.Script.GameScripts</syntaxhighlight>


----
----


The game's parts are located in <code>game.Workspace.Body</code>.
The game's parts are located in <code>game.Workspace.Body</syntaxhighlight>.


Don't change the names. If you add a new part, make sure it's named "Body" so the slimes wont eat it.
Don't change the names. If you add a new part, make sure it's named "Body" so the slimes wont eat it.
----
*To edit the "Hintor" text, goto <code>game.Workspace.Script.GameSettings.Hintor</syntaxhighlight> and change the value.
*To edit the "MaxPlayers" text, goto <code>game.Workspace.Script.GameSettings.MaxPlayers</syntaxhighlight> and change the value.
----
To edit who can say "server-off" which removes the game, goto <code>game.Workspace.Scripts.GameScripts.ShutDownScript</syntaxhighlight> and replace a's value with your name.


==JustinP231==
==JustinP231==
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I made this, he made the other.
I made this, he made the other.


=RoadMap=
=RoadMap for 3.0+=


This is only for Versions 3.00.00 and up. There will be a seperate place for this altogether.
This is only for Versions 3.00.00 and up. There will be a seperate place and model for this altogether.


==Slimes==
==Slimes==


*User selected color.
*Better "eating" system.
*Slimes to have heads, and 'absorb' bricks.
*Slimes to have heads, and 'absorb' bricks.
*More slimes.
*They will randomly jump and 'fly' onto buildings. (Earthquake, idea by cecibean!)
*They will randomly jump and 'fly' onto buildings.
*Slime size.
*Slime size.


==Place==
==Place==


*Wider area.
*More building blocks.
*More building blocks.
*Different spawns.
*Different spawns.
*An objecctive at the end of the game.
*An objecctive at the end of the game.
*"Earthquakes"
*"Earthquakes"
*Pick BrickColor tool.


===Anti-Spam==
===Anti-Spam===


*Auto-banner
*Auto-banner
*Restricted building space.


==Configuration==
===Configuration===


*Skybox changer.
*Skybox changer.
*MaxPlayers easy setter.


==Custom==
===Custom===
<i>Items <s>stricked</s> are likely not to be used.</i>


*PM_SYSTEM
<s>*PM_SYSTEM</s>
*Complete set of user-rights.
<s>*Complete set of user-rights.</s>
*IP ban?

Latest revision as of 04:37, 27 April 2023

Latest version is 3.01.01b

A copy of 2.3 is in my models.

Current

The "Slimes"

All of the slimes settings are listed under the model "SlimeControls". Here's a list and description of each object:

The defaults are in ()'s

  • AngleToRoll (4000, 0, 0) - The x, y, z direction inwhich the slimes will rool. the larger, the faster.
  • MaxInTake (17) - The maximum ammount of food before a slime will stop eating.
  • MaxSpeed (8000, 8000, 8000) - The fastest a slime can go in a given direction (x, y, z)
  • RandomColor (true) - true=random slime colors; false=no change.
  • Reflectance (0.2) - How much reflectance the slimes will have.
  • Transparency (0.8) - How much transparency the slimes will have.
  • MaxInTakeEnabled (true) - true=slimes will get full; false=slimes willn't get full.
  • SlimeTime (240) - How many seconds will the slime eat.
  • BuildTime (300) - Leave this a multiple of 3, it's better for the game.
  • SlimeColor (Bright Red) - If "RandomColor" is off, this will be their color.

Other Stuff

The building supplies are in game.Workspace.Body.Blocks</syntaxhighlight>


If you want to edit the main slime scripts, look under game.Workspace.Scripts.SlimeScripts</syntaxhighlight>

The game scripts are in game.Workspace.Script.GameScripts</syntaxhighlight>


The game's parts are located in game.Workspace.Body</syntaxhighlight>.

Don't change the names. If you add a new part, make sure it's named "Body" so the slimes wont eat it.


  • To edit the "Hintor" text, goto game.Workspace.Script.GameSettings.Hintor</syntaxhighlight> and change the value.
  • To edit the "MaxPlayers" text, goto game.Workspace.Script.GameSettings.MaxPlayers</syntaxhighlight> and change the value.



To edit who can say "server-off" which removes the game, goto game.Workspace.Scripts.GameScripts.ShutDownScript</syntaxhighlight> and replace a's value with your name.

JustinP231

I made this, he made the other.

RoadMap for 3.0+

This is only for Versions 3.00.00 and up. There will be a seperate place and model for this altogether.

Slimes

  • Slimes to have heads, and 'absorb' bricks.
  • They will randomly jump and 'fly' onto buildings. (Earthquake, idea by cecibean!)
  • Slime size.

Place

  • More building blocks.
  • Different spawns.
  • An objecctive at the end of the game.
  • "Earthquakes"
  • Pick BrickColor tool.

Anti-Spam

  • Auto-banner

Configuration

  • Skybox changer.

Custom

Items stricked are likely not to be used.

*PM_SYSTEM *Complete set of user-rights.

  • IP ban?