User:LPGhatguy/Templates: Difference between revisions

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>LPGhatguy
New page: == High Contrast == {{User:LPGhatguy/Templates/Template:HighContrast/Property |name = Anchored |property = bool ''Anchored'' |description = Determines whether or not the object can be ...
 
>LPGhatguy
Simple naming issue in my template example. Do not be alarmed.
 
(One intermediate revision by the same user not shown)
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This is just a bunch of templates that would be extremely neat to use in the normal ROBLOX wiki.
== High Contrast ==
== High Contrast ==
These templates use an RGB + Black and white color scheme. They're designed for high amounts of contrast, and seperation.
{{User:LPGhatguy/Templates/Template:HighContrast/Property
{{User:LPGhatguy/Templates/Template:HighContrast/Property
|name = Anchored
|name = Anchored
Line 5: Line 8:
|description = Determines whether or not the object can be moved by the ROBLOX physics engine. Can still be interacted with by other objects.
|description = Determines whether or not the object can be moved by the ROBLOX physics engine. Can still be interacted with by other objects.
|object = [[BasePart]]
|object = [[BasePart]]
}}
{{User:LPGhatguy/Templates/Template:HighContrast/Method
|name = Remove
|returns = [[nil]]
|description = Sets the object's parent to nil.
|object = [[Instance]], [[Something]]
}}
{{User:LPGhatguy/Templates/Template:HighContrast/Method
|name = GetDebugId
|arguments = [[int]] Scope Length
|returns = [[string]] ''Debug ID''
|description = Returns a coded string of the object's DebugID.
|object = [[Instance]]
|protected = true
}}
{{User:LPGhatguy/Templates/Template:HighContrast/Event
|name = Touched
|arguments = [[BasePart]] ''hit''
|description = Fires when an object comes into contact with the connected object.
|object = BasePart
}}
}}

Latest revision as of 03:08, 14 January 2011

This is just a bunch of templates that would be extremely neat to use in the normal ROBLOX wiki.

High Contrast

These templates use an RGB + Black and white color scheme. They're designed for high amounts of contrast, and seperation.

Anchored
Property bool Anchored
Description Determines whether or not the object can be moved by the ROBLOX physics engine. Can still be interacted with by other objects.
In Objects BasePart
Remove( )
Returns nil
Description Sets the object's parent to nil.
In Objects Instance, Something
File:Protected Function icon Fixed.png GetDebugId( int Scope Length )
Returns string Debug ID
Description Returns a coded string of the object's DebugID.
In Objects Instance
Touched ( BasePart hit )
Description Fires when an object comes into contact with the connected object.
In Objects BasePart