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| == Scripts that may help! ==
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| Thanks to Telemon Miked and jak12321 (might be others)
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| Trapdoor:--
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| '''print("Trapdoor loaded")
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| local trapdoor = script.Parent
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| while true do --Repeat Line
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| wait(5) --Standby for 5 seconds
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| trapdoor.Transparency = 1 --Invisible
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| trapdoor.CanCollide = false --Make trapdoor disappear and have anyone on the brick fall through
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| wait(1) --Wait before I Go Back To Normal
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| trapdoor.Transparency = 0 --Visible
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| trapdoor.CanCollide = true --Return brick to normal condition
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| end'''
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| FireWorks:--
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| game.Lighting.TimeOfDay = "08,00,00"
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| e = {}
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| msg = Instance.new("Message")
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| msg.Text = "Get ready for the science labs awesome fireworks!"
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| msg.Parent = game.Workspace
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| p = game.Players:GetChildren()
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| ch = game.Workspace:GetChildren()
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| for i = 1, #p do
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| for j = 1, #ch do
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| if ch[j].Name == p[i].Name then
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| ch[j]:MoveTo(Vector3.new(math.random(-500,-450),200,math.random(-50,50)))
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| ch[j].Torso.Anchored = true
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| end
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| end
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| end
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| wait(3)
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| msg:Remove()
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| for n = 1, 10 do
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| for t = 1, 2 do
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| x = math.random(-100, 100)
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| y = math.random(50,150)
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| z = math.random(-100,100)
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| e[t] = Instance.new("Explosion")
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| e[t].Position = Vector3.new(x,y,z)
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| e[t].BlastPressure = 100
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| e[t].Parent = game.Workspace
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| col = BrickColor.Random()
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| for i = 1, 100 do
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| b = Instance.new("Part")
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| b.Size = Vector3.new(math.random(1,5), math.random(1,5), math.random(1,5))
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| b.BrickColor = col
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| b.Name = "aBrick"
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| b.Position = Vector3.new(x+math.random(-1,1), y+math.random(-1, 1), z+math.random(-1, 1))
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| b.Parent = game.Workspace
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| b.Velocity = Vector3.new(math.random(-20,20), math.random(-5,200), math.random(-20,20))
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| end
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| wait()
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| end
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| wait(5)
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| end
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| wait(2)
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| p = game.Players:GetChildren()
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| ch = game.Workspace:GetChildren()
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| for i = 1, #p do
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| for j = 1, #ch do
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| if ch[j].Name == p[i].Name then
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| ch[j]:MoveTo(Vector3.new(math.random(-50,50),10,math.random(-50,50)))
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| ch[j].Torso.Anchored = false
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| end
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| end
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| end
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| ch = game.Workspace:GetChildren()
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| for i = 1, #ch do
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| if ch[i].Name == "aBrick" then
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| ch[i]:Remove()
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| end
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| end
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| game.Lighting.TimeOfDay = "12,00,00"
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| Explotion block:--
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| function Explosion(blastRadius, blastPressure, position)
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| local Boom = Instance.new("Explosion")
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| Boom.Parent = game.Workspace
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| Boom.BlastRadius = blastRadius
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| Boom.BlastPressure = blastPressure
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| Boom.Position = position
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| end
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| function onTouched(part)
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| local h = part.Parent:FindFirstChild("Humanoid")
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| if h~=nil then
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| Explosion(10, 1000, Vector3.new(10,10,10)) --All numbers are edittable.
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| end
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| end
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| script.Parent.Touched:connect(onTouched) --If you want to change which brick to touch, change "script.Parent".
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| CoulourFull Brick:--
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| while true do
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| script.Parent.Color = Color3.new(math.random(), math.random(), math.random())
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| wait(0.5)
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| end
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