|
|
(7 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| | | {{delete}} |
| == Headline text ==
| |
| Scripts that may help!
| |
| | |
| Thanks to Telemon Miked and jak12321 (might be others)
| |
| | |
| Trapdoor:--
| |
| | |
| print("Trapdoor loaded")
| |
| | |
| local trapdoor = script.Parent
| |
| | |
| while true do --Repeat Line
| |
| wait(5) --Standby for 5 seconds
| |
| | |
| trapdoor.Transparency = 1 --Invisible
| |
| trapdoor.CanCollide = false --Make trapdoor disappear and have anyone on the brick fall through
| |
| | |
| wait(1) --Wait before I Go Back To Normal
| |
| | |
| trapdoor.Transparency = 0 --Visible
| |
| trapdoor.CanCollide = true --Return brick to normal condition
| |
| end
| |
| | |
| | |
| | |
| FireWorks:--
| |
| | |
| game.Lighting.TimeOfDay = "08,00,00"
| |
| e = {}
| |
| | |
| msg = Instance.new("Message")
| |
| msg.Text = "Get ready for the science labs awesome fireworks!"
| |
| msg.Parent = game.Workspace
| |
| | |
| p = game.Players:GetChildren()
| |
| ch = game.Workspace:GetChildren()
| |
| for i = 1, #p do
| |
| for j = 1, #ch do
| |
| if ch[j].Name == p[i].Name then
| |
| ch[j]:MoveTo(Vector3.new(math.random(-500,-450),200,math.random(-50,50)))
| |
| ch[j].Torso.Anchored = true
| |
| end
| |
| end
| |
| end
| |
| | |
| wait(3)
| |
| msg:Remove()
| |
| | |
| for n = 1, 10 do
| |
| for t = 1, 2 do
| |
| x = math.random(-100, 100)
| |
| y = math.random(50,150)
| |
| z = math.random(-100,100)
| |
| e[t] = Instance.new("Explosion")
| |
| e[t].Position = Vector3.new(x,y,z)
| |
| e[t].BlastPressure = 100
| |
| e[t].Parent = game.Workspace
| |
| col = BrickColor.Random()
| |
| for i = 1, 100 do
| |
| b = Instance.new("Part")
| |
| b.Size = Vector3.new(math.random(1,5), math.random(1,5), math.random(1,5))
| |
| b.BrickColor = col
| |
| b.Name = "aBrick"
| |
| b.Position = Vector3.new(x+math.random(-1,1), y+math.random(-1, 1), z+math.random(-1, 1))
| |
| b.Parent = game.Workspace
| |
| b.Velocity = Vector3.new(math.random(-20,20), math.random(-5,200), math.random(-20,20))
| |
| end
| |
| wait()
| |
| end
| |
| wait(5)
| |
| end
| |
| wait(2)
| |
| | |
| p = game.Players:GetChildren()
| |
| ch = game.Workspace:GetChildren()
| |
| for i = 1, #p do
| |
| for j = 1, #ch do
| |
| if ch[j].Name == p[i].Name then
| |
| ch[j]:MoveTo(Vector3.new(math.random(-50,50),10,math.random(-50,50)))
| |
| ch[j].Torso.Anchored = false
| |
| end
| |
| end
| |
| end
| |
| | |
| ch = game.Workspace:GetChildren()
| |
| for i = 1, #ch do
| |
| if ch[i].Name == "aBrick" then
| |
| ch[i]:Remove()
| |
| end
| |
| end
| |
| | |
| game.Lighting.TimeOfDay = "12,00,00"
| |
| | |
| | |
| Explotion block:--
| |
| | |
| function Explosion(blastRadius, blastPressure, position)
| |
| local Boom = Instance.new("Explosion")
| |
| Boom.Parent = game.Workspace
| |
| Boom.BlastRadius = blastRadius
| |
| Boom.BlastPressure = blastPressure
| |
| Boom.Position = position
| |
| end
| |
| | |
| function onTouched(part)
| |
| local h = part.Parent:FindFirstChild("Humanoid")
| |
| if h~=nil then
| |
| Explosion(10, 1000, Vector3.new(10,10,10)) --All numbers are edittable.
| |
| end
| |
| end
| |
| | |
| script.Parent.Touched:connect(onTouched) --If you want to change which brick to touch, change "script.Parent".
| |
| | |
| | |
| | |
| | |
| CoulourFull Brick:--
| |
| | |
| | |
| | |
| while true do
| |
| script.Parent.Color = Color3.new(math.random(), math.random(), math.random())
| |
| wait(0.5)
| |
| end
| |
This page has been nominated for
deletion