Transparency (Property): Difference between revisions

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>Mr Doom Bringer
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>JulienDethurens
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{{CatUp|Properties}}
<onlyinclude>{{Property
 
|name = Transparency
Transparency is how see-through an object is. The higher the value, the less you can see through it. A value of 1 is completely 'opaque', or solid. A value of 0 is completely invisible.
|type = {{type|float}}
 
|description = Sets how see through an object is. 1 being totally see through and 0 being completely visible.
{{Property|
|objects = [[RBX.lua.BasePart (Object)|BasePart]], [[RBX.lua.Decal (Object)|Decal]], [[RBX.lua.GuiBase3d (Object)|GuiBase3d]]
name = Transparency
}}</onlyinclude>
|property = [[Float]] ''Transparency''
|description = Sets how visible the object is. A value of 1 is completely invisible, a value of 0 is completely opaque.
|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]]
|}}


[[Category:Properties]]
[[Category:Properties]]

Latest revision as of 21:29, 4 May 2012

Transparency
Type float
Description Sets how see through an object is. 1 being totally see through and 0 being completely visible.
Member of BasePart, Decal, GuiBase3d