AncestryChanged (Event): Difference between revisions

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>JulienDethurens
Added links, semantic information and formatting.
m Text replacement - "</SyntaxHighlight>" to "</syntaxhighlight>"
 
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{{Example|<code lua>
{{Example|<syntaxhighlight lang="lua">
local p = Instance.new("Part")
local p = Instance.new("Part")
p.Parent = game.Workspace
p.Parent = game.Workspace
Line 14: Line 14:
end)
end)
p.Parent = game.Lighting --fires event
p.Parent = game.Lighting --fires event
</code>}}
</syntaxhighlight>}}


==Notes==
==Notes==

Latest revision as of 05:19, 27 April 2023

AncestryChanged ( Instance child, Instance parent )
Description Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent.
Member of: Instance


Example
local p = Instance.new("Part")
p.Parent = game.Workspace
p.AncestryChanged:connect(function(child, parent)
  print(child.Name.." is now a child of "..parent.Name)
end)
p.Parent = game.Lighting --fires event


Notes

  • child can be the object the event is a member of, or any of its ancestors. For example, if a Part is a child of a Model and the Model's parent is changed to Lighting, AncestryChanged would be fired on the Part with child being the Model and parent being Lighting.
  • parent can be nil. This event can be used to see when an Instance is removed from the game by testing if parent is nil.