TakeDamage (Method): Difference between revisions

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>MrNicNac
Added the main reason why this function was made to the description.
>Tomtomn00
Undo revision 56091 by Tomtomn00 (talk) actually, no.
 
(31 intermediate revisions by 11 users not shown)
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<onlyinclude>{{Method
<onlyinclude>{{Method
|name = TakeDamage
|name = TakeDamage
|arguments = [[number]] '''damage'''
|arguments = {{type|float}} <var>amount</var>
|description = Subtracts the damage from the health of the targetted humanoid unless a [[ForceField]] is present.
|description = Subtracts the damage from the health of the targeted humanoid unless the character has a [[RBX.lua.ForceField (Object)|ForceField]].
|object = Humanoid
|object = Humanoid
}}</onlyinclude>
}}</onlyinclude>
{{clear floats}}
== Example ==
This code, put in a [[RBX.lua.LocalScript (Object)|LocalScript]], would make the local player take 99 damage.
{{code|game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99)}}
== Healing ==
This method, though not designed for healing, can be used to heal a character by using a negative number. However, note that healing will not work if the character has a [[RBX.lua.ForceField (Object)|ForceField]], just as if the character was taking damage.
=== Example ===
This code, assuming the variable <var>humanoid</var> is defined to an humanoid, would heal that humanoid by a value of 10, unless that humanoid is protected by a [[RBX.lua.ForceField (Object)|ForceField]].
{{code|humanoid:TakeDamage(-10)}}


[[Category:Methods]]
[[Category:Methods]]

Latest revision as of 16:06, 10 April 2012

TakeDamage( float amount )
Returns nil
Description: Subtracts the damage from the health of the targeted humanoid unless the character has a ForceField.
Member of: Humanoid


Example

This code, put in a LocalScript, would make the local player take 99 damage.

game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99)

Healing

This method, though not designed for healing, can be used to heal a character by using a negative number. However, note that healing will not work if the character has a ForceField, just as if the character was taking damage.

Example

This code, assuming the variable humanoid is defined to an humanoid, would heal that humanoid by a value of 10, unless that humanoid is protected by a ForceField.

humanoid:TakeDamage(-10)