StudsPerTileV (Property): Difference between revisions

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{{CatUp|Properties}}
{{CatUp|Properties}}


 
<onlyinclude>{{Property|
Textures are stretched over a certain area and then repeated again and again. The Studs Per Tile V is how many studs the texture will be stretched vertically before being repeated. For example, if it's set to 2, the picture will stretch for 2 studs, and then repeat again for 2 studs, and then repeat again until it covers the entire brick.
 
{{Property|
name = StudsPerTileV
name = StudsPerTileV
|property = [[Number]] number of studs to stretch
|type = {{type|float}}
|description = Sets how many studs to stretch the image before it is repeated. Applies to the Vertical.
|description = Sets how many studs to stretch the image before it is repeated. Applies to the Vertical.
|object = [[RBX.lua.Texture (Object)|Texture]]
|object = Texture
|}}
|}}</onlyinclude>
{{clear floats}}
Textures are stretched over a certain area and then repeated again and again. The Studs Per Tile V is how many studs the texture will be stretched vertically before being repeated. For example, if it's set to 2, the picture will stretch for 2 studs, and then repeat again for 2 studs, and then repeat again until it covers the entire brick.


[[Category:Properties]]
[[Category:Properties]]

Latest revision as of 02:08, 9 March 2012

StudsPerTileV
Type float
Description Sets how many studs to stretch the image before it is repeated. Applies to the Vertical.
Member of Texture

Textures are stretched over a certain area and then repeated again and again. The Studs Per Tile V is how many studs the texture will be stretched vertically before being repeated. For example, if it's set to 2, the picture will stretch for 2 studs, and then repeat again for 2 studs, and then repeat again until it covers the entire brick.